40 - Minutes
Six Sojourns is a reimagining of Red Raven’s third published game, Eight-Minute Empire. In this quick-to-learn and instantly hooked game, each player starts with one house and two family members. On your turn you select a card from five in the market. Each card has actions that let players build houses, gain ships, grow your family, move, gain resources, and provides end-of-game bonus points. The more land you control, the more victory points you earn at the end of the game, but don’t forget about the resources or end-of-game bonus points.
Six Sojourns has some significant differences from Eight-Minute Empire:
- Six Sojourns has a larger board, more cards, more maps, and 12 expansions included.
- Family members can be moved in groups (instead of one at a time), allowing for more dynamic strategies.
- Six Sojourns incorporates ships that players can build to travel between islands. If you don’t have a ship, you can pay to use another player’s ship for a cost.
- Every space you control at the end of the game gives you points, including sea spaces.
- Houses (which replace cities) are worth two influence, and only one house can be built on each space.
CUSTOMIZE YOUR SOJOURN: Play through a prescribed campaign of 6 games, adding rules and expansions in each session. OR combine your favorite expansions and play a single quick game!