Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh
Cantrips! Add extra effects to your spell at the cost of discarding some extra cards. More zing for the spell-flinging!
Bad Trips! The colors, man ... the colors. If your spell has lots of different glyphs, a Bad Trip card resolves twice!
Dual-Glyphed Deliveries! If you've ever had trouble matching your glyphs, relief is here!
Everlasting! Most of the Treasures in the game don't go away when you die. Collect 'em all!
Creatures are also back! Half of the Deliveries are Creatures, and the other half are dual-glyphed blast 'em spells. Cantrips are a great way to unclog your hand of too many of one spell type. So, even after making a full three-card spell, you can still add more bang to your brainsuck. Bad Trips give you great benefits when you play a lot of different glyphs in your spell. And imagine how easy that will be when you Cantrip an extra card into your spell during your spell resolution!
2-6 players
Ages 15+
30-60 minute play time
Content:
178 Game Cards
8 Oversized Wizard Cards
7 Last Wizard Standing Tokens
6 Life Tracker Tokens
15 Kill Tokens
5 Six-Sided Dice
Rulebook
Awesome, Useless Standee