Paranoia: The Core Book
Many roleplaying games have rules that are applied objectively so players can help each other do heroic things like saving yet another kingdom, fig...
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Many roleplaying games have rules that are applied objectively so players can help each other do heroic things like saving yet another kingdom, fig...
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Adventure Class Ships, those vessels of 2,000 tons or less, are the mainstay of Traveller and the most common ships found on the spacelanes by far....
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Like most RPGs, missions (AKA adventures) are the bread-and-butter of Paranoia. After all, you cannot play without a mission to run through. But wh...
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You wanna play Paranoia? Congratulations! You are superior to other gamers and have great taste. You even look sharp. Yet to play Paranoia, you nee...
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Many roleplaying games have rules that are applied objectively so players can help each other do heroic things like saving yet another kingdom, fig...
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The streets of Mega-City One are a dark and violent place. In the 22nd Century the rules of society have broken down and a new order has arisen to ...
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TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND! What self-respecting Gamemaster would run a mission without their Paranoia Screen? How else could ...
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Welcome to the Small Craft Catalogue, featuring a vessel for your every need! Small craft, those vessels of less than 100 tons and without a jump d...
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Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove o...
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Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove o...
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