Codex: Orks (Old)
Rules
Everything you need to get an Ork army primed for games of Warhammer 40,000 is in here:
- 47 datasheets providing rules for using every Ork unit in your games of Warhammer 40,000
- Gunz and Gubbinz: profiles for all weapons and wargear of the Orks, be they ranged or close combat
- Points values for all miniatures, weapons and wargear for use in matched play games
- Ways of the Warbands – rules for Battle-forged armies, including:
- Clan Kulturs: specific rules for Goffs, Bad Moons, Evil Sunz, Deathskulls, Snakebites, Blood Axes, and Freebooterz
- Army abilities that reflect the methods of war of the Orks on the tabletop
- 26 unique Stratagems
- 6 unique Warlord Traits usable by any Ork commander, with a further 7 available to the same clans outlined in the Clan Kulturs section
- Shiny Gubbinz: 13 unique weapons and artefacts available only to Orks;
- Power of the Waaagh!: 6 psychic powers specific to Ork models with the Psyker keyword
- 6 Tactical Objectives unique to Orks