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Tempest of Souls

$99.99
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Miniatures

32 push-fit miniatures, which can be assembled without glue and are even supplied on pre-coloured plastic:

Stormcast Eternals

- A Knight-Incantor – a glorious and powerful wizardly leader carrying an incantor’s staff along with a voidstorm scroll
- 2 Evocators – shock-troops who blaze with celestial lightning, armed with tempest blades and stormstaves;
- 3 Castigators – support troops who lay down withering ranged attacks with their thunderhead greatbows;
- 5 Sequitors – frontline infantry who bring the fight to the fore with stormsmite mauls and soulshields;
- A Celestar Ballista – an enormous heavy bolt thrower, serviced by 2 Sacristan Engineers who defend their war machine with sigmarite blades.

Nighthaunt


- A Lord-Executioner – a horrifying gheist whose image is dominated by the macabre gallows lashed to his back, he carries a decapitating greataxe;
- 4 Grimghast Reapers – cursed, indiscriminate killers armed with double-handed slasher scythes – their leader, the Extoller of Shyish, carries a great bell known as the death knell;
- 5 Glaivewraith Stalkers: unstoppable gheists drifting inexorably towards their prey, each attacks with a 2-handed hunter’s glaive;
- A 10-strong Chainrasp Horde: each armed with a malignant weapon – axes, swords, and flails feature heavily here – this frightening force is led by a Dreadwarden, who wields a 3-pronged candelabra.

Gaming Content

Tempest of Souls features a 16-page set booklet of core rules, providing the basics you need to get gaming. It includes:

- An overview of the items needed to play, how to set up and choose your general, and the basics of measuring distances between models;
- A walkthrough of the turn sequence – casting spells, using abilities, movement, shooting, charging, fighting and testing for battleshock are covered in a concise and easy to follow manner;
- Using Triumphs – these are rewards bestowed upon your army after a major victory;
- Rules covering the use of terrain and scenery in your battles, demonstrating how battles can be radically different in nature depending on the environment;
- A guide to Battleplans – their setup, the rules they employ and the victory conditions they place on your games;
- An explanation of Warscrolls and their use – these contain the rules for your miniatures – and Warscroll Battalions, special formations of certain miniatures that confer extra rewards and abilities;
- Realm of Battle rules – special conditions placed upon the battlefield depending on which Mortal Realm the battle is fought in, which introduce a thematic element to games;
- Allegiance Abilities – these allow your army to use additional abilities and spells, according to their Grand Alliance, faction, and allies.

9 Warscroll cards are included – these cards contain the rules and stats you need in order to field your miniatures, laid out for ease of use in a handy card format. A Warscroll is included for each type of miniature in the box. A further 2 Warscroll cards are in the box detailing the Dreadblade Harrows and Myrmourn Banshees (models not included) – these are a great preview of the next steps in your collection!

Of course, you’ll need guidance in order to play games with your new miniatures – included is a 96-page softback book, packed with background and essential information on painting and playing, including:

- Guides to and explanations of the various types of Citadel brushes – what they’re used for, and how to take care of them;
- Guides to the various techniques used to paint miniatures – undercoating, basecoating, shading, drybrushing, layering and glazing are covered, with explanations of each technique and practical examples showing you their effects on; - Methods for creating evocative bases for your miniatures to stand on;
- An explanation of Technical paints, and their use in creating special effects like blood and rust;
- 6 Battleplans – these are scenarios that feature the included miniatures, with special instructions for setting them up, each re-creating a specific battle from the rich history of the struggle to dominate the Mortal Realms. By combining the core rules booklet with these Battleplans you’ll gradually learn how the Warhammer Age of Sigmar game system works, from basic movement and attacking to controlling objectives and more complex tactics;
- Realms of War – a detailed guide to the Warhammer Age of Sigmar setting, with background on each of the 8 Realms and details of the events that have set in motion the Soul Wars which are blighting each Realm. This includes an explanatory guide to the Stormhosts of the Stormcast Eternals; each of these is its own army with distinct uniforms, tactics and background, as well as the story of the Nighthaunt, the vanguard of Nagash’s horrifyingly large undead army.

Also included are a double-sided playing mat used to fight your battles upon (with the inside of the box even doubling as a scenery piece!), 6 6-sided dice and a 12" range ruler.
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