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Meddling Kids
Mystery on the bog? Haunting in the old mansion? Strange goings-on at the abandoned circus? That's all in a days work for the Meddling Kids!Meddlin...
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Mystery on the bog? Haunting in the old mansion? Strange goings-on at the abandoned circus? That's all in a days work for the Meddling Kids!Meddlin...
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Metamorphosis Alpha was the world's first sci-fi role-playing game. Metamorphosis Alpha was originally published in 1976, and has since been releas...
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Welcome to the Bright Empire of Venu—the interstellar civilisation of the “bad guys” of Human Space! An ancient people of xenophobic human supremac...
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Level up your campaign with the Fantasy AGE Companion! Once you've been playing with the Basic Rulebook for a while, you'll want more options and t...
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You can’t tell stories without characters and that’s where Enemies & Allies comes in. This sourcebook for the Modern AGE RPG is the Game Master...
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This Game Master's Kit is the key accessory for your Modern AGE campaign. It features a three-panel hardback screen that puts critical game informa...
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The World of Lazarus is the first campaign setting for Green Ronin's new Modern AGE RPG. Based on the critically acclaimed Lazarus series by Greg R...
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Cats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have been uplifted to use tools and langu...
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In Monarchies of Mau cats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have been uplifted t...
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By the time they hit adolescence, most people have gotten over their fear of the dark. They spend their midnight hour on gushy phone calls, diary r...
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Beasts of legend and myth, monsters great and small, these are the minstrel’s fare: dragons, giants, orcs, foul-minded fey, the dreaded hydra, the ...
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Monsters are real. You know because you have one. He's more fun and way tougher than all the other kids' monsters.Try not to let him eat your frien...
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'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her ea...
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Death Before Dishonor. From The Underground Cities Of Mercury To The Sprawling Plains Of Mars, The Mishima Corporation Is United By A Code Of Duty ...
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Imagine watching your favorite episode of CSI Miami. Now imagine yourself watching that same episode featuring the X-Men and youll have the basis o...
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Hard Helix is the first supplement for Mutant City Blues, the super-powered police procedural game. Mutant City Blues creator Robin D. Laws brings ...
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The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Ha...
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The Gamemaster's Guide has everything a Mutants & Masterminds GM needs, from guidelines on creating challenges and adventures to advice on desi...
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Emerald City is a brand new setting for your Mutants & Masterminds Third Edition campaign. Set in the same universe as the award-winning Freedo...
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Hero High was one of the most popular and sought after books in the history of Mutants & Masterminds―and now it’s returned for the game’s Third...
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The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dra...
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By Green Ronin PublishingThe Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, an...
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Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero's Handbook streamlines and clarifies the fl...
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Rogues Gallery collects super-villains from Green Ronin's popular online series, with the addition of new material and never-before-seen characters...
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King Arthur is back! And he's a mutant! The island of England is mapped and described. Much has changed after the bomb struck. Human life is nearly...
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This 120 page sourcebook is divided into two sections, one for After the Bomb® and another for Rifts®. The startling answer to the questions of wha...
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Bring Tails of Equestria to your table with Ogres and Oubliettes; with over 130 standees to play with as well as an all-new exciting adventure feat...
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Clash with the gods of Theros in this campaign sourcebook for the world’s greatest roleplaying game. The world’s most popular roleplaying game meet...
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In the myriad realms of imagination, there are an infinite number of fascinating worlds waiting to be discover. BESM Naked Core RPG helps you explo...
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Change is coming to Theah's western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nob...
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7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of ...
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Hell Just Got Worse! The 2351-55 Update is an expansion for the Necropolis 2350 setting and expands the Necropolis timeline beyond the core book. D...
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Between the Shadows explores three mysterious worlds. The first is the world of espionage, spies, duplicity and secrets as practiced by an organiza...
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For the Nightbane® RPG Series Nightlands™ takes a closer look at the nefarious Nightlords, their minions, and the legendary force of evil behind th...
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Story, Please! is an adventure-building deck for No Thank You, Evil! This 100-card deck is stuffed full of evocative art and creative ideas, lettin...
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I'm a Guide gives you a hands-on, step-by-step book for kids who are ready to take on the role of Guide in the No Thank You, Evil! RPG. Easy-to-fol...
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Make-believe, adventure, and storytelling-for the whole family! Explore Dragonsnot Falls, Castle Karaoke, Muttropolis, or the Dark Park and use you...
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Numenera Discovery The 416-page (plus double-sided poster map) Numenera Discovery hardcover contains everything you need to explore a world of wond...
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Create characters, explore the Ninth World, and learn the basic rules of the Numenera roleplaying game with this inexpensive player’s guide. It’s p...
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